A short update on Hexpel.
The first Android build has now been submitted to the Google Play Store and is currently under review. This marks the first complete version of the game, covering the core puzzle flow, daily limits, and the HEXPEL+ unlock.
The goal was not to ship quickly, but to ship something that feels complete, quiet, and respectful of the player’s time. Hexpel remains fully offline and finite by design. There are no mechanisms intended to encourage habitual or compulsive play.
In the coming days, the plan is to test the game as a user and to solicit feedback from early adopters. We’ll be looking for anything that feels unnecessary, unfinished, or overly complex.
Some early groundwork for iOS is also underway, without a fixed timeline.
More updates once the review process completes.